![]() By crafting furniture, players can earn "Feng Shui" and "Home Base Prosperity" for upgrading their home base, as well as some in-game bonuses.Ĭlick " Learn More" to drive your apps & games business with ASO World app promotion service now. The most common example of a home system can be seen in Perfect World Mobile, which includes a variety of furniture and other items that they craft themselves. Family systems allow players to extend this idea further by decorating their space to reflect themselves to other players and potentially provide a personalized place to socialize. Since MMORPGs have a large player base, these elements are an important part of player differentiation. MMORPGs typically have many social and decorative elements. Home decoration system in different game genres Home decoration system in RPG Let's start with RPGs, as they tend to rely heavily on decorative and customizable elements and are therefore well suited for family systems. We'll look further at some examples of how different games implement home systems. When we looked at the top 200 highest-grossing games in the US, Japanese, and Chinese iOS markets, a number of games included decorative building features in their games. If you're not familiar with the feature, it involves creating decorative buildings, furniture, and other structures that typically have limited impact on the actual gameplay. How important are decorative buildings in mobile game market?ĭecorative buildings are a popular feature in every mobile game market. ![]() Virtual homes and home decorating systems are one of the biggest trends in mobile gaming right now, but do you have one? Know that these systems will vary from game to game, which means they can be used for most genres? ![]() ![]() Since the release of The Sims in 2000, the ability to build and design your own virtual home in a video game has been popular with gamers. According to the data, renovation elements are a major driver for mobile gamers, and can be found in every one of the top 100 best-selling casual games released in the U.S. ![]()
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